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In addition to the main K-2 activities contained in the i-board Collection , we have also developed a series of seasonal and extra topics for lower primary which are contained in our 'Online Club'.

 

Below is a pictorial list of the 21 topics and 92 activities already contained in the club. Our aim is to add new topics and activities each month.

A free one years' subscription to the Online Club is available for 'i-board Complete' customers (all three i-board K-2 colours).

For a FREE 28 day trial of our subscription club, please call 91705605 or email This e-mail address is being protected from spam bots, you need JavaScript enabled to view it with your schools details and we will send your unique logon password.

i-board Online Club - 1 Year's Online Subscription HK$1320
(Site Licence and pupil/teacher home use) - Only $14.35 per resource!
 
(Please email if your school has less than 200 enrolments for special small school pricing)


June Update - Woodland Positions

Main Learning Objectives - Numeracy: Positional Language

A set of activities to practice using positional language. The topic uses everyday words to describe position and direction, with a friendly woodland theme.


At the Picnic

In this activity, the pupil chooses positional words to complete a range of sentences.

Words in the Wood

In this activity, the pupil completes a range of sentences by dragging the appropriate positional words into place. The focus this time is the positions of the woodland creatures in relation to each other.

Woodland Disco

 

This activity asks the pupils to place three animals into position in relation to the three tree stumps. When positioned correctly the class is rewarded with the animals dancing at the woodland disco! 


Picnic Positions

Pupils are given instructions (with sound support) to place the animals in various positions in relation to the objects in the scene. Eg "Put the bear on top of the log".  

Tree Positions

 

Pupils are given instructions (with sound support) to place the animals in various positions in relation to the others. Eg "Put the owl next to the bear".  


Dance Moves

Pupils follow instructions to move Bear up, down, left or right. When Rabbit calls out the direction, the pupil must click on the corresponding arrow to move Bear.

Ordinal Aliens

Main Learning Objectives - Numeracy: Using Ordinal Numbers

Through these activities pupils can practice using ordinal numbers within a range of different contexts.


Racing Snails

The snails are having a race! Watch to see who wins. Who will you give the 1st place rosette to?

Pupils learn the meaning of 1st, 2nd and 3rd through the context of racing.

Lining Up

This activity tests the child's knowledge of ordinal numbers by using each ordinal position in isolation. The positions '1st' to '5th' are generated randomly and the child must order the characters out of usual numerical sequence.  

Flower Show

This activity tests the pupils sequencing skills as well as knowledge of ordinal numbers. This time, the child moves the items into ordinal place, rather than labeling them.

Alien Competition

It's time for the Aien Competition!

Choose your category and place the Aliens in 1st, 2nd and 3rd places.

Does an Alien ever win more than once?


Animal Measure

Main Learning Objectives - Numeracy: Measure & Size

Our topic this month focuses on measuring and is suitable for kindergarten stage. Within a farm context, pupils can compare size and weight, as well as ordering, labeling and sorting the animals.


Animal Scales

A simple activity to compare the weight of two animals. Drag the animals onto the scales and watch the scales adjust to their weight! Predict what will happen to the scales when a different animal is put on.


Biggest First

Order the farm animals in terms of size. This activity promotes order skills and discussion of relative size.


Relative Size

Re-size animals in proportion to each other, and then place them in the right doorways.


Size Sorting

 

Labeling: Drag words from the word bank, or type in your own words, to describe the animals on the cards.

Sorting: Sort the animal cards into two sets, choosing your own criteria, and then label the sets.


Time Me

Main Learning Objectives - Numeracy: Measure & Time

This month our topic focuses on different aspects of time. The activities range from straightforward time telling (and clock setting) to those that help with the concept of duration and activity overtime.


The Clock Struck

 

A simple game version of the 'Hickory Dickory Dock' Rhyme. Practice setting the clock to send the mouse down. Helps teaching how the position of the clock hand shows a particular time.


How Long?

Use the countdown to time and record the number of times your pupils can carry out a repetitive action. This activity helps your pupils get a strong sense of duration.


My Day

Help pupils get a sense of all the activity that goes on during the day and link it to the rotation of a clock face.

Word Ordering

 

A straightforward tool that asks pupils to order Months or days of the week. The programme reads back their list for self-checking and scrolling reinforces the sense of sequence.


Class Clock

 

A big clock! A great interactive whiteboard tool to show the time by moving the hands. 


Stop Watch

 

A big interactive stop watch! This activity can be used for pupils to get a sense of duration or as a class management tool. Count down from various preset times or enter your own.


Christmas Writing

Main Learning Objectives - Literacy: Using labels and simple writing frames to communicate information.

A good variety of different writing tasks are covered here, all in attractive templates that are fun to use an modify.


Christmas Letter Template

A simple but effective framework for writing tasks. This activity provides an attractive template for pupils to practive their letter writing.

Nativity Story

This activity provides four background scenes and a bank of characters for pupils to re-tell the Christmas story. There is an optional text area for pupils to type the story in their own words. 

 


Christmas Card Designer

Make and design various types of Christmas card including the stamp and envelope. Who are you going to send it to and what will you write?

Present Wish Writer

Write to Santa requesting what present you would like to see under the tree. Use the ones included in the activities or create your own list.

Christmas Shopping

Main Learning Objectives - Numeracy: Mental Calculations and decision making.

Use addition, subtraction and simple multiplication to solve problems. The Christmas Maths activities have problems in a money context, that have many possible solutions. They offer the opportunity to model and practise many calculation strategies, and to differentiate for varing abilities.


Decoration Buyer

Use 2, 5, and 10 times tables to work out how many decorations you can buy for under $1.

Present Buyer

Work out how many presents you can buy with your budget. Use this activity to consolidate number bond knowledge, with the opportunity to model lots of calculation strategies and differentiate for a wide range of abilities.

Present Buyer Game

In this game, the activity will set the values of how many presents you need to buy along with the money you must spend. A further challenge for higher ability pupils is to choose the ‘price labels off’ option. Much more information has to be held in the child’s head – i.e. the price of the toys chosen, the running total and how much is left to spend.

Getting ready for Christmas

Main Learning Objectives - ICT / Literacy / Numeracy

A varietyof topics covering some basic "modelling" ICT skills as well as writing a lable and pattern making.


Mend Santa's Sleigh

Create a scene of Santa and Rudolf setting off to deliver Christmas presents.  Pupils can create as many designs as they wish.  This activity can be used to re-write the story of Santa's journey, starting with a verbal discussion.


Dress Santa

This activity requires mouse/IWB control and sequencing skills to drag and place the clothes on Santa and his Elf.

Christmas Label Maker

Pupils can create personalised labels by choosing designs and adding text either by typing or choosing the relevant words from the drop down wordbank.

Wrapping Paper Designer

Pupils can design their own wrapping paper, using any or all of the five Christmas images. This activity is a useful springboard for discussing repeating patterns.

Christmas Shape & Space

Main Learning Objectives - Numeracy: Making Patterns by rotating and reflecting shapes

This topic encourages pupils to experiment with rotating and layering shapes to make patterns. The present stacker puzzle is a practical, playful way of exploring the properties of shapes, fitting them together to block out space.


Star Scene Maker

Create a beautiful night sky by filling it with your own stars. Pupils can make bespoke stars by choosing different variables of colour, size, number of points and transparency. As stars are made up of overlapping triangles there's maths to discuss as well!

Christmas Present Stacking

By stacking the presents neatly onto the shelf, pupils explore properties of shapes and demonstrate their visual prediction skills and knowledge of tessellation.

Tree Symmetry - Teaching Tool

 

A gentle introduction to symmetry. Place baubles onto the right side of the tree to mirror those given on the left. There is an option to overlay with a grid. Selecting 'mirrored baubles' shows the baubles mirrored in the correct places.  For differentiation purposes, and to enable progression, there is a choice of between 1 and 5 baubles.


Christmas Tree Maker

A creative activity involving geomtric shapes, re-sizing and rotation. Design and build your own Christmas tree. What colours and shapes will you use? Print out your design to make a card!

Tree Symmetry - Game

Place baubles onto the right side of the tree to mirror those given on the left. The 'check' button gives a tick to those baubles that are placed correctly.

Christmas Decoration Maker

This simple tool will create a range of rotated patterns - LOGO style. They can be dragged to decorate the tree. Use this to stimulate rotational pattern making using plastic shapes, paper or natural materials.

Big Star Maker

Make a nice star to cut out and add to a display. Uses rotation of a fixed shape to make a star.

Weather & Seasons

Main Learning Objectives - Geography / Science: Topics related to the weather

To explore and understand seasonal change, its effects and reasons; effects of weather on people and places. Monitor and discuss weather patterns. 


Weather Reporter

Make an animated weather report of your region (Australian States). Clicking on the items at the bottom of the screen will change the printable script. Click “Play” and the animated reporter will read the script.


What's the weather?

Make a dynamic, animated “today’s weather” picture.

Season Scenes

Drag on images to create a picture for all 4 seasons.

Weather Words

Words can be added to 4 scenes representing different weather conditions. Each has a “suggest a word” button and you can also type your own.

Alien Number

Main Learning Objectives - Numeracy

Each alien has a different number of eyes – from 1 to 10. This visual context supports pupils’ understanding of the process and meaning of addition and multiplication.


Total Aliens (Teaching Tool)

Set a target and ask pupils to suggest a range of solutions, placing aliens on the stage to check their answers. Use this tool to explore repeated addition – can they make the target 12 using only one type of alien repeated?

Beam Me Up - Adding Game

Require quick mental maths to fill as many spaceships as possible within a time limit – you can use multiple aliens to make the total required each time.

Evacuate - Adding Game (Harder)

This time you have to help all the aliens onto spaceships. The increasingly limited choice of number combinations means lots of mental totalling.

Alien Bonds to 10 - Adding Game (Easier)

Intentionally simple, a revision game of number bonds to 10, either setting the scene for the other 2 games or providing differentiated task for SEN pupils.

Multiplication (Teaching Tool)

Set a target and ask pupils to suggest a range of solutions, placing aliens on the stage to check their answers. Use this tool to explore repeated multiplication.

Beam Me Up - Multiplying Game

Require quick mental maths to fill as many spaceships as possible within a time limit – you can use multiple aliens to make the total required each time.

Introducing Me

Main Learning Objectives - Science / Literacy / ICT Modelling

September’s topic, “Introducing Me”, has three intuitive activities – “My Label”, “My Family”, and “My Learning”. There are also useful supplementary, printable resource sheets to download into Word.


My Label

“My Label” does what it says – it is a tool to create a label. As well as being a useful admin tool for teachers, this is a great opportunity for early assessment of ICT confidence/capability as it involves selecting options and simple typing.




My Family

“My Family” enables pupils to create a portrait of their family or friends by creating on-screen characters. Choose hair styles, clothes, eye colour etc. Excellent as an ICT modelling activity and can also be integrated into Science or Literacy learning, encouraging the use of lots of language about family members, descriptive words, similarities and differences.


My Learning

 

“My Learning” enables pupils to show what their current and future learning achievements are. Labels can be chosen or typed allowing a list of skills to be created for the whole class or individuals. Use this as a stimulus for discussion about the nature and purpose of school learning.


Transport Now & Then

Main Learning Objectives - History / Transport / Literacy

Looking at the past and chronological change through a transport topic, explore the progression of technology and discuss its effects on peoples lives.




Mini Encyclopaedia

Use the Mini Encyclopaedia to look up different transport types and transport from different time periods. Lots of opportunity for whole class discussion.

Compare Two

A useful activity to enable comparisons to be made between differing modes of transportation through the years. Whole class or individual exersise.

Transport Timeline

A useful timeline activity to access understanding or use as a whole class excersise. Click and drag the various forms of transport onto the timeline. Finished work can be printed off.

Transport Sorter

Drag items into the sorting tray and sort into groups of your choosing. Again, finished work can be printed off.

Simple Word Activities

Main Learning Objectives - Literacy

Simple word activities with both game and teacher versions. 


Play - 5 Word Endings

See how many words you can make with various letters and endings.

Teacher - 5 Word Endings

 

Teacher version of the previous game. Teachers can choose the word endings, vowel and consonants that make up the game. 


Play - Word Starts Sorter

Sort the words by their starting letters.

Teacher - Word Starts Sorter

Teacher version of the previous game. Choose the letters that start the words to be sorted.

Play - Word Endings Sorter

Sort the words by their endings.

Teacher - Word Endings Sorter

Teacher version of the previous game. Teachers can change the word endings.

Healthy Eating

Main Learning Objectives - Science / Nutrition / Data handling

A unique set of activities based around healthy eating. Help feed little Bear and find out the nutritional values of different foods and sort into groups.


Little Bears Kitchen

A fun way to consolidate knowledge of food composition.

Make a Plate

A great visual tool to complement your whole-class discussions on food types. Pupils can then explore individually what makes up each food, and then re-group to report their findings.


Food Sorter

Sort foods into groups and label appropriately. Drag the circles to Create Venn Diagrams

Food Pictogram

A simple but effective pictogram activity. Teaching strategy includes some handy teaching ideas on whole-class activities.

Easter Egg Shape and Space

Main Learning Objectives - Symmetry / Shape / Space

Make patterns and explore shape and space with an Easter Egg theme.


Egg Colour Symmetry

Paint the egg using symmetrical patterns, both horizontal and vertical. Choose the shape and colour of your patterns. Great on an IWB!

Egg Decorating Symmetry

Use symmetry in this colourful seasonal exercise.

Draw an Egg

Have fun with this fantastic drawing tool. Use the mirror feature to draw perfect patterns on a number of shapes.

Rotate and Match

Correspond the broken egg shapes and use the rotate tool to match up the colours.

Repeating Patterns

Talk about, create and recognise patterns with an egg theme.

Patchwork Egg

Make up an egg design using squares, triangles and hexagons.

Simple Number Tools

Main Learning Objectives - Numeracy / Working with Coins

Simple number teaching tools and activities, mostly for younger year’s children.


Simple Adding Game

Drag the objects into the equals box and set the answer!

Simple Adding Game ‘Interactive’

Teachers can set their own questions to the adding game.

Simple Subtraction Game

Remove the objects into the basket to take away, then set the answer.

Simple Coin Matching

Simply match the coins with the ones shown. Can be differentiated to up to 3 coins of each type.

Coin Total Match

Make up the amount shown using up to 4 coins.

Simple Numberline

Create a number line – use the show / hide or random mix features. Click any individual numbers to hide or show it.

Comparing Toys

Main Learning Objectives - History

A rich topic that includes comparing new and old objects using a range of criteria - from method of power to construction materials. Other activities include sorting, data handling and pictograms, and telling stories about lost or damaged toys.


Back in Time

Compare toys from 2 different times in History.

Toy Sorter

Move the toys into the sorting tray, and then move to the sorting screen.

Compare 2 Toys

An excellent whiteboard activity which can be used as a scribe to record the children’s observations. Use the wordbank to prompt ideas to support children when using in the computer lab.

Toy Timeline

Assess the pupils understanding of the topic by asking them where to place toys in the timeline.

Classroom Museum

Move the items off the shelf onto the workshop. Sort the toys into groups.

Favourite Toys

A useful pictogram activity.

Toy Stories

Main Learning Objectives - Literacy

A useful activity to capture the pupils imagination. Invent stories about lost and damaged favourite toys.


Toy Stories

A useful resource to use as a model for children’s own stories. Add your own text for a group writing activity and print out the final results.

Toy Repair Man

Pass the broken toys to the repair man and choose a tool for him to mend them.

Growing and Changing

Learning Objectives - Science

Observe and investigate growing in a number of different ways. More activities coming soon.


Planting Seeds

Water the plants and see them grow!

Hatching Chick

See the development of a chick hatching and then play the sequence game to confirm understanding.

Chinese New Year

Main Learning Objectives - Design / Literacy

Celebrate the Chinese new year with this range of engaging activities. Have fun making a lantern display, painting a Chinese dragon, or explore naming the years.


Paint a Dragon

Have fun designing the dragon with some amazing effects!

Naming of Years

Tell your own version of the story of how the years got their names. An extremely engaging and unique whole class activity.

Lantern Festival

Create wonderful Chinese scenes with this colourful lantern display.

Divali

Main Learning Objectives - Literacy / R.E.

Represent scenes from the Divali story by choosing settings and placing characters and objects to tell part or all of the story. Have fun making the firework display.


Rama and Sita Story Scenes

This activity contains storyboard scenes from the Rama and Sita story – a popular Hindu story.

Firework Display Designer

Choose from a series of animated firework explosions to create your interactive firecracker show. Change their characteristics by using the tools on the left hand side of the screen.